# pract to diff ratio 5 to 1

define light0001(lightName)
	lightAttribOverride &lightName intensity 1
	lightAttribOverride &lightName falloffRate 1
	lightAttribOverride &lightName diffusionSourceIntensity 1
	lightAttribOverride &lightName diffusionSourceMin  (0,0)
	lightAttribOverride &lightName diffusionSourceMax (0,0)
	lightAttribOverride &lightName diffusionSourceFalloff 1
	lightAttribOverride &lightName diffusionSourceWallIntensityScale 1
	lightAttribOverride &lightName diffusionSourceFloorIntensityScale 1
	lightAttribOverride &lightName diffusionSourceIsDirectional 0
	lightAttribOverride &lightName diffusionSourceDirectionalFalloff 0
	lightAttribOverride &lightName coneAngle 999
	lightAttribOverride &lightName conePenumbra 999
enddef